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Q1— Section header —
1.1.10
1.2.1False
1.2.2True
1.2.3False
1.2.4False
1.2.5True
1.2.6False
1.2.7True
1.2.8False
1.2.9True
1.2.10
1.3.10
1.4.1resolution
1.4.2pixel
1.4.3vector
1.4.4color depth
1.4.5sound waves
1.4.6OCR/Optical Character Recognition
1.4.7sepia
1.4.8negative
1.4.9script
1.4.10
1.5.1RGB
1.5.2value
1.5.3reflected
1.5.4Warm
1.5.5vector
1.5.6Audacity
1.5.7serif
1.5.8development
1.5.9clip
1.5.10
2.1
2.2Multimedia interactivity means the end user can interact with a multimedia program. The end user controls what kind of content is to be delivered, when it should be delivered and in what sequence it is to be delivered. The
2.3Rigging is when an object that is created digitally is given a digital skeletal structure that can be used to control the web of points that interlock to make up the structure. This give the object the ability to be manipulated
2.4.1Text refers to any text that is displayed in a film. This includes titles, captions, credits, explanatory paragraphs and subtitles.
2.4.2Sound sets the mood of a film and creates emotion. Transitions include dissolves, In a movie the setting, scene and characters are seen which means that no description is needed because the audience can see it for
3.1A logo sho uld be able to work in digital or print media. e.g. billboard or business card. A logo should work in different formats horizontal or vertical. A logo should be able to print in colour or black and white,
3.3The analogue signal is transmitted from the microphone to the Analogue Digital Converter (ADC\. The ADC converts this signal to a series of numbers. The quantity of numbers produced per second is called the sample
3.4.1Modulation is when the sound signal is changed by altering the form of the sound wave.
3.4.2
3.5The ADC converts this signal to a series of numbers. The quantity of numbers produced per second is called the sample rate. These numbers are stored on digital tape, hard drive, or memory card During playback, the sequence of numbers is transmitted to the Digital
3.6The histogram is a graph that shows the brigh tness distribution of an image, with pure black on one end, pure white on the other, and grey in the middle. It is a true representation of pixels recorded in a digital image.
Q4— Section header —
4.1Camera body or housing, light sensitive material, shutter, lens, viewfinder. (5\
4.2Lens aperture is an opening to control the amount of light reaching the photographic film or LCD sensor. The opening is measured in f stops. The lower the f stop number is, the larger the opening and the more light can reach the sensor.
4.3.1Wide framing shows the subject s environment e.g. if you photograph a person, the full figure of the person is included as well as their environment. This technique is usually used for landscape in different ways. Objects or people are placed
4.6Layout is the arrangement and styling and the use of type and image to convey a message. It is a branch of graphic design that uses graphic software to create advertisement s, signage, exhibition material,
5.1In computer graphics, texture filtering or texture smoothing is the method used to determine the texture colour for a texture mapped pixel, using the colours of nearby texels (i e. pixels of the texture\. Filtering describes how a texture is
5.2Opacity refers to how transparent, see through or opaque an image is. (2\
5.3.1Rotoscoping is tracing over live action footage and photographed to create the illusion of movement
5.4To create the illusion of movement and continuous action, for the engagement and entertainment of an audience. (2\
5.5It plays a crucial role in establishing the personality and traits of a character. recognisable and relatable which is essential for a compelling narrative. It can also influen ce the aesthetic and set the mood.
5.6It is the process where the animation software The software calculates exactly what the images look like according to the models, materials, shaders, lighting, texture and animation that were created by the animator.
5.7Entertainment, education, science engineering and medicine. (3\
5.8Sensors are placed at specific points on the body of a human actor. He or she then performs the required movements or action. These are recorded the computer and mapped onto a 3D model. The model is now able to